Sunday, 7 March 2010

List Of Current Scripts

Here is a list of completed scripts with a quick description and whether they are tested on Internet Explorer. For a full list of my GreaseMonkey scripts see my GM Script Page and for my Internet Explorer Scripts see my IE Script Page.

KoL Gender
This will insert alt and title attributes for the avatars on the player profile pages and on the character page. The tags will say whether the character is male, female, or using a custom avatar.
Tested with IE: Yes.

Beaten Up Script
This will add a description of the beaten up image and say when the effect is gone.
Tested with IE: Yes.

KoL familiar script
This will add title attributes to all familiars in the kingdom. It will also add title attributes to the pixels, saying which is which, and add a title attribute to the magnifying glass above the campground dwelling, and add title attributes to the El Vibrito Punchcards, saying which is which. I need to rename this script I think ;P
Tested with IE: Yes.

KoL Chat Filter
It currently only filters one word, but let me know, and I can mod it. Or just mod it yourself or something, whatever.
Tested with IE: Yes.

Server Number Script
This will add the server number to the login page, the char pane, and the logged off page. Good for keeping track of where you are.
Tested with IE: Yes.

KoL rats script
This will add a number (from 1 - 25) to each of the darkness squares in the typical tavern quest. It helps you keep track of which squares you have visited, and where the important events are.
Tested with IE: No, but should be working.

KoL Hedge Maze Solver
This will auto-solve the hedge maze if the "Auto-Solve" link next to the "use" link is clicked. Due to the nature of the hedge maze, this has not been tested as extensively as I would have liked, so please report any bugs to me (greasemonkey@scutterman.com) so I can attempt to fix. Created for the visually impaired, not the lazy ;-)
Tested with IE: Not yet. Due to the fact that the maze is part of a quest I have no way of testing this script at the current time, but if someone had a character at that quest and was willing to lend me their character to test this on I would be grateful.

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